console.log("Hello World"); // console.log("Hello World"); //Strictly Follow the property names and spelling given in the google slide instructions. //Note: Do not change any variable and function names. //All variables and functions to be checked are listed in the exports. // Create an object called trainer using object literals // Initialize/add the given object properties and methods // Properties // Methods // Check if all properties and methods were properly added // Access object properties using dot notation // Access object properties using square bracket notation // Access the trainer "talk" method // Create a constructor function called Pokemon for creating a pokemon // Create/instantiate a new pokemon // Create/instantiate a new pokemon // Create/instantiate a new pokemon // Invoke the tackle method and target a different object // Invoke the tackle method and target a different object //============================================================================= let trainer = { name: "Ash Ketchup", age: 24, pokemon: ["Pikachu", "Squirtle", "Charmander", "Bulbasaur"], friends: { hoenCity:["May", "Max"], kantoCity:["Brock", "Misty"], zuittCity:["Josua", "Chris", "JP", "Ron"] }, talk: function(){ console.log("Pikachu! I choose you!"); } } console.log("Trainer's name: " + trainer.name) console.log("Age: " + trainer.age); trainer.talk(); console.log(trainer.name + " summons " + trainer.pokemon[0] + "!"); let myPokemon = { name: "Pikachu", level: 3, health: 100, attack: 50, tackle: function(){ console.log( "This Pokemon tackled targetPokemon"); console.log( "targetPokemon's health is now reduced to _targetPokemonhealth_"); }, faint : function() { console.log("Pokemon fainted"); } } console.log(myPokemon); function Pokemon(name, level, attack) { // Properties this.name = name; this.level = level; this.health = 2 * level; this.attack = level; //Methods this.tackle = function(target) { console.log(this.name + ' tackled ' + target.name); console.log(target.name + " health is now reduced to " + target.health); }; this.faint = function(){ console.log(this.name + ' fainted. '); } } let pikachu = new Pokemon("Pikachu", 16); let rattata = new Pokemon('Rattata', 8); let raichu = new Pokemon('Raichu', 50, 50); pikachu.tackle(raichu); // pickachu.attack(raichu); raichu.faint(pikachu); //Do not modify //For exporting to test.js //Note: Do not change any variable and function names. All variables and functions to be checked are listed in the exports. try{ module.exports = { trainer: typeof trainer !== 'undefined' ? trainer : null, Pokemon: typeof Pokemon !== 'undefined' ? Pokemon : null } } catch(err){ }