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144 lines
2.8 KiB
JavaScript
144 lines
2.8 KiB
JavaScript
1 year ago
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console.log("Hello World");
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// console.log("Hello World");
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//Strictly Follow the property names and spelling given in the google slide instructions.
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//Note: Do not change any variable and function names.
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//All variables and functions to be checked are listed in the exports.
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// Create an object called trainer using object literals
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// Initialize/add the given object properties and methods
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// Properties
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// Methods
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// Check if all properties and methods were properly added
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// Access object properties using dot notation
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// Access object properties using square bracket notation
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// Access the trainer "talk" method
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// Create a constructor function called Pokemon for creating a pokemon
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// Create/instantiate a new pokemon
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// Create/instantiate a new pokemon
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// Create/instantiate a new pokemon
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// Invoke the tackle method and target a different object
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// Invoke the tackle method and target a different object
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//=============================================================================
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let trainer = {
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name: "Ash Ketchup",
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age: 24,
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pokemon: ["Pikachu", "Squirtle", "Charmander", "Bulbasaur"],
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friends: {
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hoenCity:["May", "Max"],
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kantoCity:["Brock", "Misty"],
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zuittCity:["Josua", "Chris", "JP", "Ron"]
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},
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talk: function(){
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console.log("Pikachu! I choose you!");
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}
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}
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console.log("Trainer's name: " + trainer.name)
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console.log("Age: " + trainer.age);
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trainer.talk();
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console.log(trainer.name + " summons " + trainer.pokemon[0] + "!");
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let myPokemon = {
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name: "Pikachu",
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level: 3,
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health: 100,
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attack: 50,
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tackle: function(){
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console.log( "This Pokemon tackled targetPokemon");
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console.log( "targetPokemon's health is now reduced to _targetPokemonhealth_");
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},
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faint : function() {
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console.log("Pokemon fainted");
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}
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}
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console.log(myPokemon);
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function Pokemon(name, level, attack) {
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// Properties
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this.name = name;
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this.level = level;
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this.health = 2 * level;
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this.attack = level;
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//Methods
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this.tackle = function(target) {
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console.log(this.name + ' tackled ' + target.name);
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console.log(target.name + " health is now reduced to " + target.health);
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};
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this.faint = function(){
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console.log(this.name + ' fainted. ');
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}
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}
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let pikachu = new Pokemon("Pikachu", 16);
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let rattata = new Pokemon('Rattata', 8);
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let raichu = new Pokemon('Raichu', 50, 50);
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pikachu.tackle(raichu);
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// pickachu.attack(raichu);
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raichu.faint(pikachu);
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//Do not modify
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//For exporting to test.js
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//Note: Do not change any variable and function names. All variables and functions to be checked are listed in the exports.
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try{
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module.exports = {
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trainer: typeof trainer !== 'undefined' ? trainer : null,
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Pokemon: typeof Pokemon !== 'undefined' ? Pokemon : null
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}
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} catch(err){
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}
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